To shunt in Prime Rail Control, first make sure the movement is a shunting movement, then set either a shunting route or an order. For a route, hold Ctrl, click the signal in front of the movement, and click its destination. For an unsignalled siding, goods track, or dead-end track, hold Ctrl, click the shunting set itself, and then click the destination track. A route appears white; an order appears as a white dashed line, and the movement starts when the instruction is accepted.
How shunting routes work
Shunting covers movements that are not train runs, such as running a locomotive around its coaches, moving to a depot, collecting wagons, or serving a siding. A shunting movement does not begin on its own after stopping. It waits for a route or an order, and it moves at no more than 30 km/h on a shunting route or under a direct order.
- Identify the signal directly in front of the head of the shunting movement.
- Hold
Ctrland click that signal. Both a shunting signal and a main signal can be used to start a shunting route. - Click the destination: a same-direction signal, a track, a buffer stop, the depot, or a siding.
- Confirm that the route is white and that the signal clears. The movement then proceeds.
A shunting route can lead onto an occupied track, including a track containing stationary wagons. It is blocked only by a route in the opposite direction. Trains do not use shunting routes, however. A train waiting at a signal ignores a white route set from that signal, so change it to shunting with F11 while it is standing.
Using an order where there is no signal
Sidings, goods tracks, and dead-end tracks may not have a signal in front of the movement. In that situation, issue an order rather than trying to start a route from a signal.
- Ensure that the set is already a shunting movement. If it is a train, stop it and press
F11. - Hold
Ctrland click directly on the shunting set, on its track. Do not click a signal. - Click the destination track.
- Follow the white dashed line that marks the order. The shunting movement runs on sight at no more than 25 km/h.
An order cannot carry the movement past a signal that applies in its direction. When it reaches such a signal, set a normal shunting route from that signal using the signal-and-destination method above. Press Esc to cancel the current set selection before issuing another order.
Changing between train and shunting
| Key | Action | Requirement |
|---|---|---|
F11 | Change a train into a shunting movement | The set must be standing |
F12 | Change shunting back into a train | The set must be standing and have a locomotive, or be a multiple unit |
Ctrl+N | Give a set a train number | Useful for a detached locomotive or a set formed during the session |
Some changes happen automatically. For example, a locomotive that runs around its coaches and couples to them becomes the train again under its new number. A standing train cannot be changed to shunting until it is stopped.
Typical shunting route: running a locomotive around
When a locomotive-hauled train ends at the station and must leave in the opposite direction, the locomotive has to reach the other end of the coaches.
- Wait for the train to stop. The locomotive uncouples from the coaches automatically when the scenario requires the run-round.
- Use
Ctrland click the signal in front of the locomotive. - Set a shunting route through the points to a suitable shunting signal or neighbouring track.
- After the locomotive stops, set another shunting route along a free track to the far end of the station.
- Set a final shunting route back onto the coaches' track. The locomotive couples automatically on contact.
Once the locomotive and coaches are together, the set becomes a train again. It still needs the brake test, which takes 3 minutes, followed by its departure time and departure route. Hover over the coaches and press F2 to see whether the train is waiting for the run-round, the departure time, or another condition. A train cannot depart while it lacks its locomotive or any required wagons.
Coupling, uncoupling, and depot movements
A shunting movement couples automatically when it runs up to wagons without a locomotive. It does not normally couple to another locomotive or train unless the scenario specifically requires that movement; it stops on contact instead. To couple manually, hover over the set and press F9.
F8: detach the locomotive, such as for a run-round or a breakdown.Shift+F8: detach a rear banking locomotive where the banker may be uncoupled.Ctrl+F8: split wagons at a selected dot, but only for a damaged wagon or train breakdown.
A locomotive coming from the depot appears there before its train and must be brought to the assigned set with a shunting route. After it couples and completes the brake test, it becomes a train. For a train going to the depot, stop it, press F11, and set a shunting route into the depot. The set then leaves the simulation. If a key is refused, read the status bar for the reason.
