Connect the wheel before launching Limp Mode, install the software or driver appropriate to the wheel, and configure it from Settings > Wheel. Choose Analog for every axis you want to use, move that control when prompted, and then check the result in Garage > Drift Training. Force feedback is adjusted in the same wheel screen.
Get the wheel ready
Wheel support is an additional control method alongside the keyboard, mouse and gamepad. On Windows, install the manufacturer’s normal control software before opening the game. The relevant packages listed for common brands are:
- Logitech:
G HUB; older products may useLogitech Gaming Software. - Thrustmaster: the
Thrustmaster Racing Wheelsdriver package. - Fanatec: the Fanatec driver.
- Moza:
Moza Pit House. - Simucube:
TrueDriveorTuner. - Simagic:
SimPro Manager.
Leave the wheel connected while starting the game. Force feedback is produced from the car’s tyre forces through the wheel’s ordinary driver path. The Thrustmaster T300 is the developer-tested wheel; other devices may work through the same standard route, but compatibility is not guaranteed.
Map the controls
- Open
Settings > Wheel. - Set steering to
Analog, then rotate the wheel so the game can learn its range. - Repeat the same operation for throttle, brake, clutch and handbrake when those controls are present.
- Use the resulting assignments as separate analog axes rather than treating pedal movement as digital button presses.
- Open
Garage > Drift Trainingfrom the main menu and check the wheel, pedals and other assigned controls.
Set up force feedback
The wheel page includes the force-feedback switch and its adjustment controls. The available settings cover strength, curve, device gain and steer assist. A strength value of 50% is the stated tuned starting point. If feedback needs adjustment, change these controls in the wheel tab and use Drift Training to evaluate the result. The game’s feedback represents tyre forces, rather than a separate effect that requires a special in-game plug-in.
Correct common detection problems
Logitech pedal axes
When using Logitech hardware, open its driver software and disable Combined pedals. With that option enabled, throttle and brake share an axis, so the game cannot treat them as two independent analog inputs.
Xbox-mode devices
A G920, a G923 operating in Xbox mode, or another wheel in an Xbox mode may not identify itself automatically as a wheel. In the wheel tab, select the device from the device list, or assign its steering axis manually. Pedal sets, shifters and handbrakes connected separately by USB appear as additional devices; assign their axes individually in the same way.
Linux and Steam Deck details
On Linux, steering and force feedback depend on the driver available for the hardware. The following devices are listed as working with a driver included in Linux or SteamOS: Logitech G25, G27, G29, G920, G923 and G Pro; Moza, Cammus, Asetek, VRS DirectForce Pro and PXN; and Simucube 1 and 2 when the firmware is version 1.0.49 or newer.
Some other wheels need a community driver that is not included with SteamOS:
| Hardware | Driver listed for force feedback |
|---|---|
| Thrustmaster T300RS, TX, T248, TS-XW or T-GT II | hid-tmff2 |
| Thrustmaster T150 | t150_driver |
| Fanatec CSL DD, ClubSport or Podium | hid-fanatecff |
| Simagic Alpha or EVO | simagic-ff |
These Linux drivers are third-party software and are not made or supported by the game team, so use the instructions supplied by their projects and install them at your own risk. No Linux force-feedback driver is known here for the Thrustmaster T500RS or T818. A wheel can still provide steering, pedal and button input without force feedback.
On Steam Deck, disable Steam Input for the wheel if the device is missing or is being presented to the game as a gamepad. After changing that setting, return to the wheel tab and assign the axes again if necessary.
