To reduce crash damage in Limp Mode, keep protective add-on parts repaired, especially a steel bash bar at the front. Crashes begin at 10 km/h, and front impacts are the most dangerous because they can damage the radiator and headlights; a leaking radiator can quickly cause overheating. Protective parts absorb damage before those critical components, but they must be repaired before reaching 0%, or they fall off and are lost.
How crash damage is calculated
Each part has original condition and a repaired share. Damage removes the repaired share first, while repaired material wears twice as quickly as the original part. Repairs are therefore useful for keeping the car running, but replacing a part gives it longer-lasting condition.
Impact damage starts at 10 km/h. The speed multiplier is:
| Impact speed | Damage multiplier |
|---|---|
| Below 10 km/h | No damage |
| 50 km/h | 1x |
| 100 km/h | 2x |
| 150 km/h or higher | 3x maximum |
At 50 km/h, a direct front impact removes 12% from the radiator and 20% from one headlight. For example, hitting a wall at 100 km/h causes approximately 24% radiator damage and 40% damage to one headlight. The car body itself remains at 100% and does not take crash or zombie damage.
Use the correct protection for each impact zone
Add-on parts in the impact area absorb the complete hit one after another, from the outside toward the car's vulnerable components. The front protection order is:
- Steel bash bar
- Front lip
- Front bumper
- Intercooler and piping
- Radiator and headlight
Rear impacts use the rear bumper, rear diffuser, and wing; their exact order depends on the car. Side impacts use the widebody kit before the front fender on that side. A rear or side crash damages only add-on parts present in that zone, so those impacts do not directly damage the radiator.
Prioritize durable protection
Lower toughness values last longer. The steel bash bar has a toughness value of 0.2, the widebody kit 0.25, bumpers 0.35, and the lip, diffuser, wing, and fenders 0.5. A bash bar lasts roughly five times as many crashes as a radiator. Repair protective parts before their condition reaches 0%; at 0%, bash bars, bumpers, lips, diffusers, wings, fenders, and widebody kits fall off and are lost.
Zombie and vehicle impacts
Every crash makes noise and attracts zombies within about 80 metres. Zombies are knocked over from 8 km/h; at lower speed they behave like a wall. Each zombie collision counts as a front hit. At 50 km/h it causes 5% radiator damage and 8% damage to one headlight, with damage increasing up to 2x as speed rises. A steel bash bar takes only 1% damage per zombie at 50 km/h, making it particularly effective protection against groups.
When hitting another car, the speed difference between the vehicles determines the damage, not simply your own road speed. Both vehicles take damage.
Repair crash-damaged parts
| Part | Repair material | Condition added | Time |
|---|---|---|---|
| Radiator, oil pan, headlights, intercooler and piping | 2K glue | 40% | 8 seconds |
| Bumpers, lip, diffuser, wing, fenders, widebody | Body filler | 50% | 12 seconds |
| Steel bash bar | Welding rod | 60% | 16 seconds |
Repairs work the same at the roadside and in a workshop; the location changes the available tools and the time required. A toolbox is needed for nearly all part removal, fitting, and repair. Keep the radiator repaired after front impacts: below 50% it leaks at up to 1 litre per minute, and at 0% or when missing it leaks at 4 litres per minute. The oil pan can also leak after underbody impacts, but stones only shake the car and do not cause damage.
