For a practical Enshrouded armor route, begin with Fur at the Workbench, then use Rising Fighter, Scout, or Alchemist Apprentice in Springlands according to your class. Progress through Warden, Sharpshooter, or Magician in the Nomad Highlands, choose Mountain's Shadow, Eagle Eye, or Elder in the Albaneve Summits, and finish with Sunpiercer, Bloodfeather, or Tidecaller in the Veilwater Basin. The database below lists the named combat sets, their region, level, class, and acquisition method.
How to read the armor database
The Blacksmith handles Warrior equipment, the Hunter or Huntress handles Ranger equipment, and the Alchemist handles Mage equipment. Their assistants can craft the same recipes at another camp. Warrior gear generally emphasizes physical armor, Mage gear favors magical armor, and Ranger gear balances the two.
- A matching five-piece outfit does not create an extra set bonus. You can combine pieces from sets in the same tier and keep each item's individual benefits.
- Freshly crafted pieces are Rare. Loot can be Common, Uncommon, Rare, Epic, or Legendary; quality determines available rune slots rather than directly changing the displayed base armor.
- Armor, shields, wards, and rings can be improved with runes at the relevant artisan. Unwanted equipment can be recycled into rune materials.
- At 1.0, Assassin, Frostbite Slasher, and Bloodfeather use melee critical chance in their progression instead of the older sneak-attack-focused effect.
Complete regional set list
Starting gear
| Set | Level | How to obtain it | Use |
|---|---|---|---|
| Ragged | 3 | Workbench; String and Torn Cloth | Shirt, pants, and boots only |
| Fur | 5 | Workbench | Five pieces with physical and magical resistance; the recommended first upgrade |
Springlands
| Class | Named sets | Level | Source |
|---|---|---|---|
| Warrior | Rising Fighter, Adventurer, Tank, Warrior | 8-13 | Blacksmith |
| Ranger | Scout | 8 | Hunter |
| Mage | Alchemist Apprentice, Mage | 8-13 | Alchemist |
Rising Fighter's five pieces total 97 armor and 46 magic armor. Its listed bonuses combine melee critical chance, health, melee damage, and health regeneration. It is the early Warrior reference point once the Blacksmith is available.
Revelwood
| Class | Named sets | Level | Source |
|---|---|---|---|
| Warrior | Guard of the North, Guardian, Mercenary, Blackguard | 13-18 | Guard of the North comes from quests and chests near Pike's Port; the others use the Blacksmith |
| Ranger | Marksman, Ranger, Archer | 13-18 | Marksman is loot-only in 1.0; Ranger and Archer use the Hunter |
| Mage | Healer, Wizard | 13 | Alchemist |
Guard of the North is assembled from several pieces rather than crafted as one recipe. Its bonuses include Shroud-time reduction, stamina, critical chance, and critical damage, with chest locations tied to the Imperial Garden journal objectives. Marksman is no longer a Hunter recipe after the 1.0 change.
Nomad Highlands
| Class | Named sets | Level | Source |
|---|---|---|---|
| Warrior | Knight, Rogue, Warden, Soldier | 18-23 | Blacksmith |
| Ranger | Plaguebringer, Sharpshooter | 18-23 | Plaguebringer uses the Hunter; Sharpshooter is loot-only in 1.0 |
| Mage | Omen, Magician | 16-18 | Alchemist |
Rogue, Warden, and Soldier each total 260 physical armor and 130 magic armor across five pieces in the supplied figures. Their distinctions are mainly melee, critical, and parry-related bonuses. Sharpshooter changed from a Hunter recipe to a world drop at launch.
Kindlewastes
| Class | Named sets | Level | Source |
|---|---|---|---|
| Warrior | Gloom Monarch, Elite Hollow | 23 | Gloom Monarch uses the Blacksmith and can also appear in chests; Elite Hollow comes only from Hollow Halls chests |
| Ranger | Hunter, Fowler | 18-23 | Hunter |
| Mage | Herbalist, Mystic | 18-19 | Alchemist |
Elite Hollow has no crafting recipe. Its five-piece bonuses include critical chance and damage, health, stamina, regeneration, blunt damage, and ice resistance. The Hollow Halls enemies are around level 25, so this source is intended for a prepared character or group.
Albaneve Summits
| Class | Named sets | Level | Source |
|---|---|---|---|
| Warrior | Brazen Bull, Mountain's Shadow, Wolf's Fang, Radiant Paladin | 25-33 | Blacksmith, except Radiant Paladin, which also comes from Albaneve chests |
| Ranger | Deadeye, Assassin, Deerstalker, Hawk, Eagle Eye | 23-25 | Hunter; Hawk and Eagle Eye also have chest sources |
| Mage | Archmage, Sage, Warlock, Spellbreaker, Elder | 23-25 | Alchemist; Spellbreaker and Elder also have chest sources |
Forging the Path moved Radiant Paladin, Eagle Eye, and Elder from their former Kindlewastes drop locations into Albaneve-related chest tables. Mountain's Shadow totals 190 armor and 94 magic armor, with listed bonuses of +12% melee critical chance, +14% critical damage, +412 health, +23 health regeneration, and +11 frost resistance. Its recipe requires the Blacksmith quest A Blast Furnace For The Blacksmith, plus Obsidian, Coal, Warm Padding, Steel Bars, and Enshrouded Ice.
Veilwater Basin
| Class | Named sets | Level | Source |
|---|---|---|---|
| Warrior | Golden Bulwark, Sunpiercer | 43 | Blacksmith |
| Ranger | Alpine Antler, Trailblazer, Frostbite Slasher, Skull Stalker, Quetzal Hunter, Bloodfeather | 33-43 | Hunter; Bloodfeather also appears in chests |
| Mage | Thaumaturge, Hailcaster, Pearlfrost Mentor, Tidecaller, Waveborne Ritualist | 33-43 | Alchemist |
Among the listed endgame totals, Sunpiercer reaches 503 armor and 251 magic armor. Golden Bulwark has 378 armor and 188 magic armor. Bloodfeather and Quetzal Hunter each have 377 armor and 377 magic armor. Tidecaller has 251 armor and 534 magic armor, while Waveborne Ritualist has 251 armor, 503 magic armor, and +24 mana regeneration.
Best documented Legendary farming route
The strongest general chest route in this database is a concealed cave northeast of the Kindlewastes Ancient Spire, or east of the Nomad Highlands Spire. Carry a light source, enter the first room, go behind the wooden scaffolding, and remove the rubble with a pickaxe or explosives. The chest behind it requires a lockpick. After its recipe is unlocked, the Blacksmith can make lockpicks for one Metal Scrap each.
- Build a Flame Altar close enough to protect your route but keep its radius short of the chest.
- Open and loot the chest.
- Return to the main menu and reload the save.
- Loot the reset chest again, repeating while lockpicks remain.
This chest can provide Legendary equipment and has produced sets such as Gloom Monarch, Hawk, and Spellbreaker. A less demanding chest lies in southeastern Kindlewastes near the Sun Temple and deadly fog. It does not need a lockpick, but its table is weaker and includes the relocated Eagle Eye, Elder, and Radiant Paladin drops. Hollow Halls end-room chests can also contain armor or weapons; those chests require Ectoplasm.
Coverage limitation
Cinder's Cradle is identified as a new biome and the equipment cap is reported as 55, but no armor table was available in the supplied material. Veilwater Basin is therefore the latest documented combat-armor tier in this guide. Bard and Bard Assistant outfits are cosmetic only: they provide no armor, magic armor, or combat-stat bonuses.
